offsetX and offsetY
parameters.GMConnection.GMConnection.GMConnection.SimpleGMService.setGMPath(String) or SimpleGMService.DEFAULT_GM_PATH if it
was not explicitly set.GMConnections that can be allocated by the pool (checked out to clients, or
idle awaiting checkout) at a given time.PooledGMService.getConnection() method should
block before throwing an exception when the pool is exhausted and the "when exhausted" action is WhenExhaustedAction.BLOCK.GMConnection may sit idle in the pool before it is eligible for
eviction by the idle GMConnection evictor (if any).GMConnections allowed in the pool before the evictor thread (if active)
spawns new GMConnections.GMConnections to examine during each run of the idle GMConnection
evictor thread (if any).GMConnection may sit idle in the pool before it is eligible for
eviction by the idle GMConnection evictor (if any), with the extra condition that at least "minIdle"
amount of GMConnection remain in the pool.GMConnections will be validated} before being returned by the
PooledGMService.getConnection() method.GMConnections will be validated before
being returned to the pool within the #returnObject.GMConnection evictor thread.PooledGMService.getConnection() method is invoked when the pool is
exhausted (the maximum number of "active" GMConnections has been reached).GMBatchCommand that uses given executor to execute specified command.GMService and GMConnection.GMService that manages and uses a pool of GraphicsMagick instances.GMExecutor to execute the command.GMConnections that can be allocated by the pool (checked out to clients, or
idle awaiting checkout) at a given time.PooledGMService.getConnection() method should block
before throwing an exception when the pool is exhausted and the "when exhausted"
action is WhenExhaustedAction.BLOCK.GMConnection may sit idle in the pool before it is eligible for
eviction by the idle GMConnection evictor (if any).GMConnections allowed in the pool before the evictor thread (if active) spawns
new GMConnections.GMConnections to examine during each run of the idle GMConnection evictor
thread (if any).GMConnection may sit idle in the pool before it is eligible for
eviction by the idle GMConnection evictor (if any), with the extra condition that at least "minIdle"
GMConnection instances remain in the pool.GMConnections will be validated before being returned by the
PooledGMService.getConnection() method.GMConnections will be validated before
being returned to the pool within the #returnObject.GMConnection evictor thread.PooledGMService.getConnection() method is invoked when the pool is
exhausted (the maximum number of "active" GMConnections has been reached).GMService that creates a new GraphicsMagick process every time SimpleGMService.getConnection() is
called.PooledGMService.getConnection() method when the pool is exhausted.Copyright © 2013. All Rights Reserved.